
Overview
Sticky Hand is a physics based destruction game where the player controls a sticky hand to move blocks from a building and knock it down to a certain level within a certain amount of moves.
Gameplay and Features
There are 6 levels the player must progress through, failing to knock the blocks down to certain level within turn limit sets you back to the beginning.
Engine
Unreal Engine 4
Retrospective
Stick Hand was a team based project made during a game jam, the team consisted of 2 Designers, 2 Artists and 1 Programmer. Me and my fellow designer did the level designs for the game, I also worked on the audio. Production on Sticky Hand was a strange and difficult one as it was both a non-design heavy game but was a very small game as well, which made me and my fellow designer's roles somewhat minor.
At one point, we completed the level designs only for someone to delete one block prefab and lose all of our design progress. Of course, we were furious but within the shortest time; we managed to do it again.
